Dungeons are a main feature in Elemental Dungeons. It is literally in the name of the game. Dungeons are areas you can create a lobby and go to so you can get Exp, Gold, and Gear. Dungeons hold the majority of the gameplay in the game.
- 1 Special Difficulties
- 1.1 Hardcore
- 1.2 Infinite
- 2 All dungeons
- 2.1 Ancient Tomb
- 2.2 Jungle
- 2.3 Snow Castle
- 2.4 Atlantis
- 2.5 Underworld
- 2.6 Angel Sanctuary
Special Difficulties[]
Hardcore[]
When dying in Hardcore mode, you can no longer revive at the cost of 10 seconds, drastically increasing the difficulty of the dungeon. If no players are alive, you lose the game immediately. If there are remaining players after you die, one can attempt to use some robux to revive. Hardcore mode's mobs have the health and attack of mobs in hard mode, not mobs in hell mode. At the end of the Dungeon, you will recieve double rewards meaning that the chances for legendary or rare items will be doubled. It is recommended to play safely and use ranged attacks to reduce the chance of failing the dungeon.
Infinite[]
Instead of leaving the starting room to progress, Infinite mode has a much larger starting room, and mobs spawn there instead. In Infinite mode, all mobs have a much larger sighting radius of about 75% of the map. When dying in Infinite mode, if there are any players alive, one can attempt to wait for the current wave to end to revive at full health in the next wave, and can also use some robux to revive. If no players are alive, you lose the game ends.
Infinite mode's mobs start with as low as 1 hp and 1 health, but grow their stats increases in coming waves. When a wave is completed, the game would pause for about 3 seconds and revive any dead but online players before starting the next wave although this is buggy which may cause the last enemy defeated to stay for around 5 seconds even though the enemy is at 0 hp.
When wave increase to a certain level, mobs will spawn again immediately when all mobs are killed. This will stack every some waves. When this happens in a boss wave, the boss will spawn with the last batch of mobs. When a boss are killed in Infinite, any mobs spawned by them will not self-destruct immediately. Boss waves occur every 5 waves with the respective HP pools: 1000, (insert further hp pools)
For every 15 waves cleared (The ending wave must not be the 15th wave, but the wave after that), the player earns 10 gems immediately, and will also earn a lootdrop when the game ends. Lootdrops will not be given if inventory is full. Infinite mode is great for grinding for Gear and Items as all enemies that spawn each wave have a chance of dropping an item.
All dungeons[]
Ancient Tomb[]
Ancient Tomb is the first dungeon to go through. It requires level 1+ and contains 6 different difficulties. Easy, medium, hard, hell, hardcore and infinite. Each difficulty has stronger enemies but more exp and better loot luck. This dungeon contains 7 different mobs to encounter, including the boss at the end of the dungeon.
Jungle[]
The Jungle is the second dungeon. It requires level 35+ and contains 5 different difficulties, removing easy. In some of the harder difficulties, there is a mini-boss towards the end of the stage, before the main boss. This dungeon contains 6 different mobs, also low chance to spawn blood moon or a summoning altar.
Snow Castle[]
Snow Castle is the third dungeon in the game. It requires level 75+ and contains 6 different difficulties. Easy, medium, hard, hell, hardcore and infinite. This dungeon was the best dungeon in the game before Update 1 which introduced the new dungeon, Atlantis.
Atlantis[]
The dungeon is underwater and is decorated with coral plants and other underwater plants. It requrires 120+ and contains 5 different difficulties without infinite .This dungeon was the best dungeon in the game before update 3, which introduced the new dungeon, 𝙨𝙪𝙗𝙢𝙪𝙣𝙙𝙤.
Underworld[]
The dungeon are isles tha you need to complete. It requrires 170+ and contains 3 different difficulties. Medium, hard and hell. Is the first dungeon where your spawn is random.
Angel Sanctuary[]
the dungeon in the Sky. This is the final dungeon for now for. It requrires 190+ and contains 2 different difficulties. Medium and hard.